A map I designed for my (most likely) next game project, which will be a "M&L-inspired Pokemon-esque RPG", with some stuff inspired by other RPGs. It's a region I named Alto, made using the map tileset from Chrono Trigger, which was arranged in such a way it made designing this map REALLY difficult for the first couple hours
But I can't deny it was quite fun to make this =PAlso, bear in mind that everything on this map isn't exactly to scale
It shames me to say it, but the last Pokemon game I played was probably 10 or more years ago, so I'm not exactly up to date on the franchise, but for the past several weeks I've been reading up on and studying and watching lots of different Pokemon stuff, from gameplay of X and Y/ black and white (DS), to watching a few episodes from the anime, and lots and lots of reading stuff on bulbapedia, from strengths/weakness of the various types, and holy smoke I don't know what else :biggrin: Just take my word for it, I've been working on bringing myself up to date on the franchise so that I won't screw it up for Pokemon fans, and I'm still not done lol
It's different than most Pokemon games in that you play as Pokemon (rather than a trainer) and it's going to be a slight bit darker than what the franchise is known for. The story focuses on a Lucario, whose mother-like trainer and her family were murdered when he was a Riolu, as he tries to learn the reason for her death and bring the killer to justice. Gameplay wise I plan to have elements from both the M&L games and pokemon included, such as action commands (E.G. hitting a key right as you strike a foe with certain attacks for extra damage), to type advantages/weaknesses.
I figured that since I still have more research to do it'd be best for me to just create my own region, rather than set it in one familiar to fans, so that I wouldn't have to worry about designing the maps/areas 1:1 with their official counterparts. The game won't necessarily follow the canon of the anime/games to allow for more freedom on my end. I plan to include some easter eggs though.
This project will probably take me a good while. It's a bit ambitious, but I think it's still doable. It'll be my first attempt at a game using a bird's-eye view, so I'll need to practice with that before I jump into the core game stuff. But it really all comes down to the sprites, tilesets, and backgrounds, which will probably take the longest as they all need to be in a very similar style, and I'm not exactly the Van Gogh of pixel art XP I'm hoping the Chrono Trigger and or Final Fantasy tilesets will work fine with the sprites I have my eyes on, cuz if not, than this will DEFINITELY take a while :laugh: I'll plan to do them first so that I can make the gameplay the way I've been envisioning it. May request assistance with the spriting when the time comes.
I've got several rtf files in a folder to help with development. I plan to flesh out the story before long.