The shoutbox is now a live chat. Please note the Forum Guidelinesapply here as well.Do NOT FLOOD THE CHAT. This means one person posting too many chat lines (more than 4) in a row in a short period of time.
Ladies and gentlemen, it's almost time for the next Nintendo Community Fangames Convention, or NCFC for short. If you've got a fan game that's finished or in development and you want the masses to see it, now's your chance!
Well, not quite now. You'll have the opportunity to register come early September (exact date TBA), and your chance to shine will be in the first full week of November.
Also from what I hear, Kiddo is looking for people who can livestream stuff--so if anyone here is willing and able do that, that'd be great!
So in summary, assuming no changes in schedule: registration starts in September, the event proper is in November, and we need livestreamers.
While all of us on the SMF:R dev team are busy with real-life obligations, we are still putting forth the effort to get out v0.5 to the public. We expect v0.5 to enter Beta Testing phase in a few days. If anyone is interested in becoming a Beta Tester (and getting a cool blue highlight to your name), reply to this post!
It is necessary for our hosting team to perform maintenance on your hosting account, fusiongameworks.net. The window for this maintenance is from July 23rd, 2014 8:00 pm MST to July 24th, 2014 6:00 am MST. (UTC - 6 hours for Greenwich Mean Time)
We will be patching our cPanel hosting account servers. This will require a reboot of the server and may cause hosted sites to be inaccessible for up to 15 minutes. We appreciate your patience and understanding while we work to improve our servers.
This applies to any sites that you are hosting on your account.
Fusion Fangaming (August 2, 2011 - April 6, 2014) is now Fusion Gameworks.
Fusion Gameworks resides on its own server that we have paid for, along with our very own domain name! Our name change coincides with the Fusion Team's desire to one day delve into the independent game development realm. Do not worry, as the fangames our team has become well known for will continue to be made available from this site. Fusion Gameworks will still support the fangame ideas of its members.
Since the move to our new server is still recent (May 2, 2014), a lot of features that were on Fusion Fangaming are unavailable or still under construction. Please be patient as we get everything up to speed on our new server.
EDIT: I forgot to mention that if you already have an existing acount on Fusion Fangaming, you do not need to register again for an account here. Just sign in with your Fusion Fangaming username and password. We were able to upload the complete Fusion Fangaming forum database here on this new site.
We are back, but as Fusion Gameworks!
P.S. Fusion Gameworks would like to offer a formal and sincere apology to The Spriters Resource. We had no idea what caused tSR to go down, including all hosted sites (such as Fusion Fangaming), but we were reactionary and hasty in our public handling of the situation.
I'm posting this as sort of a clarification as to the current state of MKF. While we did publicly mention this, it was done several posts into the cancellation topic, so it seems like a lot of people missed it. Or else they simply read the first post and left the rest. So this is to clear up everything for everyone.
Mushroom Kingdom Fusion is not cancelled. Or at least, not completely. We on the Dev Team had a lengthy discussion shortly after the cancellation announcement, and we've decided to go in a slightly alternative route.
We are still putting an end to the project. However we're doing so by wrapping up the game early. Rather than continue on with the vast amounts of plans we had for the game, we've decided it would be best to simply tie up all of the loose ends and put out v1.0 once and for all.
What does this mean? Well, it means we're pretty much scrapping most of our major plans we had left for the game. All the extra levels and features and characters and all that that aren't completely necessary for the game, they're all getting cut. This also includes pretty much all of World 0. Twisted Reality will likely just be reduced to a single final level with Legion as the boss, rather than the original roster of levels that we had planned. This also means we're dropping the nightmare levels and Abomination.
We're not cutting everything, though. We're still going to finish any of our level projects that we've already put a good amount of work into, and we're also going to keep any levels that are actually necessary for the game, such as World Boss levels. We're also still going to be adding cutscenes and story elements into the game, although probably not until near the very end of development. Basically everything the game actually needs in order to be completed is still going to be added, regardless of how much work is done on it already. So anything that the game either doesn't actually need, or that doesn't have a good amount of work put into it already, can be considered scrapped.
The status of the characters is still a bit of a gray area. We're still planning on cutting a lot of the extraneous characters from the game, although the details of which ones might possibly be exempt are still in flux for the time being. We may or may not finish any of the character work that was originally planned, including adding Kirby and Samus. It all comes down to a matter of time, effort, and motivation.
So that's where we're at right now. The project itself is not being cancelled, but all of our extensive plans we originally had for the game are. We're technically no longer on hiatus right now either, but pretty much the entire Dev team is still dealing with RL matters, so any progress is still going to be kind of slow. Fear not, though, we're still going to post the occasional video on our YouTube channel, so keep an eye on that for occasional content vids.
EDIT: Lastly, for those who wanted it, we're going to be holding off on releasing the source for the game until after we've finished it,
The Devs of the MKFusion Team thank you all for your patience.