The shoutbox is now a live chat. Please note the Forum Guidelinesapply here as well.Do NOT FLOOD THE CHAT. This means one person posting too many chat lines (more than 4) in a row in a short period of time.
In the past we've had Chatango and IRC for chatrooms. But since Skype seems to be the thing these days, we think it's time to open a Skype chat!
(This paragraph would have a Skype URL... but since I can't seem to get that to work properly, we'll have to do things the hard way. Send a PM to a CREATOR, MASTER, or HELPER and give them your Skype username so you two can be contacts and he can add you to the chat!)
Your CREATOR is: * Me
Your MASTERS are: * Judge Spear * Mr. Duvall * AuraLancer * Lars Luron * Other devs I suppose once they join
And currently no one is a HELPER.
Some rules and restrictions apply. For starters, all applicable forum guidelines apply there. Also, to help prevent certain unsavory types from joining, regular users may not add their friends to the group. If you're a plain ol' user and want to bring a friend, let a HELPER or above handle your request. It should also be noted that if you happen to get banned on the forum, chances are good that you won't be allowed on the Skype chat, especially if your ban was long-lasting.
Ladies and gentlemen, it's almost time for the next Nintendo Community Fangames Convention, or NCFC for short. If you've got a fan game that's finished or in development and you want the masses to see it, now's your chance!
Well, not quite now. You'll have the opportunity to register come early September (exact date TBA), and your chance to shine will be in the first full week of November.
Also from what I hear, Kiddo is looking for people who can livestream stuff--so if anyone here is willing and able do that, that'd be great!
So in summary, assuming no changes in schedule: registration starts in September, the event proper is in November, and we need livestreamers.
While all of us on the SMF:R dev team are busy with real-life obligations, we are still putting forth the effort to get out v0.5 to the public. We expect v0.5 to enter Beta Testing phase in a few days. If anyone is interested in becoming a Beta Tester (and getting a cool blue highlight to your name), reply to this post!
It is necessary for our hosting team to perform maintenance on your hosting account, fusiongameworks.net. The window for this maintenance is from July 23rd, 2014 8:00 pm MST to July 24th, 2014 6:00 am MST. (UTC - 6 hours for Greenwich Mean Time)
We will be patching our cPanel hosting account servers. This will require a reboot of the server and may cause hosted sites to be inaccessible for up to 15 minutes. We appreciate your patience and understanding while we work to improve our servers.
This applies to any sites that you are hosting on your account.
Fusion Fangaming (August 2, 2011 - April 6, 2014) is now Fusion Gameworks.
Fusion Gameworks resides on its own server that we have paid for, along with our very own domain name! Our name change coincides with the Fusion Team's desire to one day delve into the independent game development realm. Do not worry, as the fangames our team has become well known for will continue to be made available from this site. Fusion Gameworks will still support the fangame ideas of its members.
Since the move to our new server is still recent (May 2, 2014), a lot of features that were on Fusion Fangaming are unavailable or still under construction. Please be patient as we get everything up to speed on our new server.
EDIT: I forgot to mention that if you already have an existing acount on Fusion Fangaming, you do not need to register again for an account here. Just sign in with your Fusion Fangaming username and password. We were able to upload the complete Fusion Fangaming forum database here on this new site.
We are back, but as Fusion Gameworks!
P.S. Fusion Gameworks would like to offer a formal and sincere apology to The Spriters Resource. We had no idea what caused tSR to go down, including all hosted sites (such as Fusion Fangaming), but we were reactionary and hasty in our public handling of the situation.