January 28, 2015, 08:08:02 AM
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First PostSuper Mario 64 HD Fan Remake

Started by RaymanFan1995 on Today at 07:38:09 AM in Fangame Showcase

0 Replies
Last postby RaymanFan1995
on Today at 07:38:09 AM
First PostRe: The Official "Super Mario Cave Story" Hiatus Thread

Started by Trinitro Pucci on September 21, 2013, 01:52:02 PM in Community Game Development and Ideas Discussion

10 Replies
Last postby Trinitro Pucci
on Today at 05:11:38 AM
First PostRe: MKF levels feedback

Started by Feguelion on January 26, 2015, 12:09:28 AM in Game Discussion (MKF)

12 Replies
Last postby Trinitro Pucci
on January 27, 2015, 11:39:19 PM
First PostRe: Troper Tales 3.5: Triple Thread Triad

Started by tails12 on December 09, 2013, 07:06:50 PM in Forum Games

575 Replies
Last postby Marcus Eralice
on January 27, 2015, 08:23:03 PM
First PostRe: Consider This...

Started by Aeolus on January 25, 2015, 06:04:18 PM in Game Discussion (MKF)

9 Replies
Last postby Feguelion
on January 26, 2015, 11:04:38 PM
First PostRe: A tileset for a level inside the body of a large creature?

Started by CM30 on January 08, 2015, 12:52:42 PM in Community Game Development and Ideas Discussion

4 Replies
Last postby CM30
on January 26, 2015, 03:09:54 PM
First PostRe: Why Mushroom Kingdom Fusion is dead?

Started by Kitaku on January 25, 2015, 04:54:14 PM in Game Discussion (MKF)

1 Replies
Last postby Cap'n Coconuts
on January 25, 2015, 07:31:09 PM
First PostRe: New MKF:R Unlockable Character idea: Eevee

Started by Judge Spear on January 02, 2015, 03:45:15 PM in Game Discussion (MKF)

23 Replies
Last postby Feguelion
on January 25, 2015, 12:30:54 PM
First PostRe: The 7th Orb

Started by Mr. D on January 19, 2015, 09:15:45 AM in Game Discussion (SMFR)

4 Replies
Last postby Ingsmasher
on January 24, 2015, 07:42:14 PM
First PostRe: MKF:R's character roster.

Started by Cap'n Coconuts on December 22, 2014, 11:22:59 PM in Game Discussion (MKF)

124 Replies
Last postby TheomanZero
on January 24, 2015, 03:59:43 PM

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Super Mario Fusion: Revival S.A.U.C.E. R52 released!
Posted by: Cap'n Coconuts in Site News Board on December 23, 2014, 09:48:55 AM
A new revision of the Super Mario Fusion: Revival source (codenamed Cranberry) has been released, containing all content from 0.5 as well as new content merged in since then.

Along with this source release will be "Development" releases. If you've wanted to play new levels before an official release, wait no longer! Development releases will be made every time there is a noteworthy source revision. Development releases will have their revision number appended to the version number (for example, this release will be 0.5.0.r52).

However, we should warn you that development releases are not extensively tested like our official "Stable" releases are. That said, if you find an issue in the source, you can post it in the bug tracker (remember to use 0.5.0.r52 as your version).
Super Mario Fusion Revival v0.5 Beta has been released!
Posted by: Judge Spear in Site News Board on November 02, 2014, 02:56:44 PM
Fresh out of the Fusion Gameworks oven, the long awaited v0.5 of Super Mario Fusion Revival has been officially released!

Where to download it? Click here if you dare: http://www.fusiongameworks.net/smf/index.php/topic,1792.msg26638/topicseen.html#new
The end of an era. ...Or possibly the beginning.
Posted by: Lars Luron in Site News Board on October 28, 2014, 05:00:19 PM
It's become apparent these days that MKF just isn't kicking along like it used to. It's been on a steady decline ever since the team split, with the remaining team growing smaller and smaller.
Well, unfortunately, as of now it is too small to continue supporting the project. Both Del and Aura are busy with jobs and/or school, and that just leaves myself. And it should go without saying that a project of this magnitude simply can't be carried by just one man. Plus, I've lost the passion for this project that I used to have. I'll be devoting what time and effort I have for game making solely towards Mega Man: Recharged from now on.

So we are henceforth releasing the MKF Master Source to the public. Perhaps some other talented folks can pick up from where we left off, clean up the problems with the source, and finish the game once and for all. Aura and I do still have levels for MKF we'd like to finish, so if someone else picks up the project, and it looks like it has a good chance for revival, the two of us can still be called on to finish what we were working on. But if not, it's been a good run. We learned a lot from our experiences, and we know not to make the same mistakes in the future as we did with MKF.
For those of you who have supported us these last few years, thank you.

Master Source:

The Master Source opens in Game Maker 8. Trying to port it to a later version will require a LOT of work, as later versions change the way scripts work.

IMPORTANT: Anyone who attempts to pick up the Master Source is going to need to finish "Windows 8-proofing" it. Windows 8 has an issue with Game Maker's sound system, so if GM tries to run more than one instance of the same sound at the same time, Windows 8 will just completely lose its shit and crash out. So anyone wanting to continue on the project is going to need to go through, find every instance in which the "sound_play" statement is used, and replace it with "playsound", which will hook it to a script we added that will prevent any sound from being played more than once at a time. I managed to get a little bit of this process done, but there's still a ton left to go through.
Super Mario Fusion Revival v0.5 Beta - Coming November 2014!
Posted by: Judge Spear in Site News Board on October 26, 2014, 03:33:49 PM

After the release of the latest public version of Super Mario Fusion Revival, v0.4.1 Beta, back in April 2013, many people thought SMF:R was abandoned.

Not a chance!

The long-awaited v0.5 will be coming out in November 2014 to coincide with this year's NCFC (Nintendo Community Fangame Convention). Stay tuned!
Smooth, lag-free 1080p Fusion Gameworks videos now possible!
Posted by: Judge Spear in Site News Board on October 15, 2014, 06:42:27 AM

JudgeSpear bought the Elgato Game Capture HD for about US$179.99. Read about the full features of this device here: http://www.newegg.com/Product/Product.aspx?Item=N82E16815131019

Screen-recorded footage of our games is now a thing of the past. Now we can have recordings of any Fusion Gameworks game in full 1080p with no frameskip and no slowdown. JudgeSpear set it up so that his desktop's HDMI output is captured and recorded on his laptop, resulting in no slowdown of gameplay and no frameskip commonly attributed to screen recording software running at the same time as playing the game.

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