August 22, 2014, 08:33:37 PM
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First PostRe: Nintendo Friend Codes

Started by Shodian on August 03, 2011, 10:56:16 AM in General Video Game Discussion

30 Replies
Last postby JakeYoshi206
on Today at 05:42:36 PM
First PostRe: Troper Tales 3.5: Triple Thread Triad

Started by tails12 on December 09, 2013, 07:06:50 PM in Forum Games

481 Replies
Last postby Marcus Eralice
on Today at 03:24:07 PM
First PostRe: HELP REQUEST: Redesign of three maze levels

Started by Ograoum Papas on August 21, 2014, 07:32:53 AM in Public Contributions for SMF:R

3 Replies
Last postby Trinitro Pucci
on Today at 09:52:02 AM
First PostRe: Report crappy/broken/duplicate games here

Started by Cap'n Coconuts on August 17, 2013, 05:19:55 PM in Arcade Discussion

5 Replies
Last postby Bored5555
on August 21, 2014, 05:23:46 PM
First PostRe: Protoman's Return

Started by RetroArtist on June 20, 2014, 10:40:23 AM in Other Games

20 Replies
Last postby RetroArtist
on August 21, 2014, 05:21:36 PM
First PostTileset ideas for a military themed Mario level?

Started by CM30 on August 21, 2014, 03:35:01 PM in Community Game Development and Ideas Discussion

0 Replies
Last postby CM30
on August 21, 2014, 03:35:01 PM
First PostRe: Super Mario Fusion Revival v0.5 about to enter Beta Testing phase!

Started by Ograoum Papas on August 09, 2014, 09:05:12 PM in Site News Board

8 Replies
Last postby SankaLen
on August 20, 2014, 07:17:33 PM
First PostRe: Super Mario Bros: Odyssey (Series on hiatus)

Started by smbmaster99 on May 09, 2012, 04:11:34 PM in Other Games

183 Replies
Last postby The Swordsman
on August 20, 2014, 03:52:03 PM
First PostRe: RIP Robin Williams

Started by EvilMariobot on August 12, 2014, 05:25:55 PM in Off-Topic

9 Replies
Last postby Goombill
on August 20, 2014, 06:17:44 AM
First PostRe: SMFR Public Level List

Started by Mr. D on August 02, 2011, 09:12:16 PM in Public Contributions for SMF:R

120 Replies
Last postby lukasmah
on August 20, 2014, 01:17:20 AM

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Super Mario Fusion Revival v0.5 about to enter Beta Testing phase!
Posted by: Ograoum Papas in Site News Board on August 09, 2014, 09:05:12 PM
While all of us on the SMF:R dev team are busy with real-life obligations, we are still putting forth the effort to get out v0.5 to the public. We expect v0.5 to enter Beta Testing phase in a few days. If anyone is interested in becoming a Beta Tester (and getting a cool blue highlight to your name), reply to this post!
Scheduled site downtime is coming soon
Posted by: Ograoum Papas in Site News Board on July 21, 2014, 09:38:13 PM
From GoDaddy, our paid host:

Dear GoDaddy Customer,

It is necessary for our hosting team to perform maintenance on your hosting account, The window for this maintenance is from July 23rd, 2014 8:00 pm MST to July 24th, 2014 6:00 am MST. (UTC - 6 hours for Greenwich Mean Time)

We will be patching our cPanel hosting account servers. This will require a reboot of the server and may cause hosted sites to be inaccessible for up to 15 minutes. We appreciate your patience and understanding while we work to improve our servers.

This applies to any sites that you are hosting on your account.

We appreciate your understanding.
Fusion Fangaming is now Fusion Gameworks!
Posted by: Ograoum Papas in Site News Board on May 04, 2014, 07:22:43 PM
Fusion Fangaming (August 2, 2011 - April 6, 2014) is now Fusion Gameworks.

Fusion Gameworks resides on its own server that we have paid for, along with our very own domain name! Our name change coincides with the Fusion Team's desire to one day delve into the independent game development realm. Do not worry, as the fangames our team has become well known for will continue to be made available from this site. Fusion Gameworks will still support the fangame ideas of its members.

Since the move to our new server is still recent (May 2, 2014), a lot of features that were on Fusion Fangaming are unavailable or still under construction. Please be patient as we get everything up to speed on our new server.

EDIT: I forgot to mention that if you already have an existing acount on Fusion Fangaming,  you do not need to register again for an account here. Just sign in with your Fusion Fangaming username and password. We were able to upload the complete Fusion Fangaming forum database here on this new site.

We are back, but as Fusion Gameworks!

P.S. Fusion Gameworks would like to offer a formal and sincere apology to The Spriters Resource. We had no idea what caused tSR to go down, including all hosted sites (such as Fusion Fangaming), but we were reactionary and hasty in our public handling of the situation.
The current and final plans for MKF
Posted by: Lars Luron in Site News Board on November 29, 2013, 04:13:22 PM
I'm posting this as sort of a clarification as to the current state of MKF. While we did publicly mention this, it was done several posts into the cancellation topic, so it seems like a lot of people missed it. Or else they simply read the first post and left the rest. So this is to clear up everything for everyone.

Mushroom Kingdom Fusion is not cancelled. Or at least, not completely.
We on the Dev Team had a lengthy discussion shortly after the cancellation announcement, and we've decided to go in a slightly alternative route.

We are still putting an end to the project. However we're doing so by wrapping up the game early. Rather than continue on with the vast amounts of plans we had for the game, we've decided it would be best to simply tie up all of the loose ends and put out v1.0 once and for all.

What does this mean? Well, it means we're pretty much scrapping most of our major plans we had left for the game. All the extra levels and features and characters and all that that aren't completely necessary for the game, they're all getting cut. This also includes pretty much all of World 0. Twisted Reality will likely just be reduced to a single final level with Legion as the boss, rather than the original roster of levels that we had planned. This also means we're dropping the nightmare levels and Abomination.

We're not cutting everything, though. We're still going to finish any of our level projects that we've already put a good amount of work into, and we're also going to keep any levels that are actually necessary for the game, such as World Boss levels. We're also still going to be adding cutscenes and story elements into the game, although probably not until near the very end of development. Basically everything the game actually needs in order to be completed is still going to be added, regardless of how much work is done on it already. So anything that the game either doesn't actually need, or that doesn't have a good amount of work put into it already, can be considered scrapped.

The status of the characters is still a bit of a gray area. We're still planning on cutting a lot of the extraneous characters from the game, although the details of which ones might possibly be exempt are still in flux for the time being. We may or may not finish any of the character work that was originally planned, including adding Kirby and Samus. It all comes down to a matter of time, effort, and motivation.

So that's where we're at right now. The project itself is not being cancelled, but all of our extensive plans we originally had for the game are. We're technically no longer on hiatus right now either, but pretty much the entire Dev team is still dealing with RL matters, so any progress is still going to be kind of slow. Fear not, though, we're still going to post the occasional video on our YouTube channel, so keep an eye on that for occasional content vids.

EDIT: Lastly, for those who wanted it, we're going to be holding off on releasing the source for the game until after we've finished it,

The Devs of the MKFusion Team thank you all for your patience.
New (old) Youtube Channel
Posted by: AuraLancer in Site News Board on November 08, 2013, 09:01:20 PM
Some of you may have stumbled upon it already, but the old MKF Youtube channel has been redesigned for all of the Fusion Fangaming projects. You can expect to see videos from all games in it from now on.

Make sure you check out the SCV3 playlist for some unposted updates!

And speaking of Super Castlevania 3, laslunder can still use some coding help. PM him here on the forum if you want to assist.

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