January 31, 2015, 02:33:29 PM
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First PostRe: Hello and some ideas

Started by Sux on January 28, 2015, 02:49:24 PM in Public Contributions for SMF:R

4 Replies
189 Views
Last postby Judge Spear
on Today at 01:48:45 PM
First PostRe: MKF:R's character roster.

Started by Cap'n Coconuts on December 22, 2014, 11:22:59 PM in Game Discussion (MKF)

134 Replies
5154 Views
Last postby Leafia_Barrett
on Today at 11:06:44 AM
First PostRe: Troper Tales 3.5: Triple Thread Triad

Started by tails12 on December 09, 2013, 07:06:50 PM in Forum Games

578 Replies
26836 Views
Last postby Marcus Eralice
on January 30, 2015, 08:01:21 PM
First PostRe: New MKF:R Unlockable Character idea: Eevee

Started by Judge Spear on January 02, 2015, 03:45:15 PM in Game Discussion (MKF)

26 Replies
1523 Views
Last postby Leafia_Barrett
on January 30, 2015, 01:09:24 PM
First PostRe: Mushroom Kingdom Fusion: Revival | Demo 3 released (30/01/15)

Started by Feguelion on October 31, 2014, 08:00:49 AM in Game Discussion (MKF)

141 Replies
8752 Views
Last postby Feguelion
on January 30, 2015, 11:45:04 AM
First PostRe: MKF:R source (v3, 30/01/15)

Started by Feguelion on December 13, 2014, 05:06:40 PM in Game Discussion (MKF)

20 Replies
1571 Views
Last postby Feguelion
on January 30, 2015, 11:02:45 AM
First PostRe: MKF levels feedback

Started by Feguelion on January 26, 2015, 12:09:28 AM in Game Discussion (MKF)

21 Replies
661 Views
Last postby The Swordsman
on January 30, 2015, 09:06:03 AM
First PostRe: SMFR Public Level List

Started by Mr. D on August 02, 2011, 09:12:16 PM in Public Contributions for SMF:R

128 Replies
20580 Views
Last postby Sux
on January 30, 2015, 03:49:00 AM
First PostRe: MKF:R level contribution topic

Started by Feguelion on December 19, 2014, 02:02:55 AM in Game Discussion (MKF)

6 Replies
702 Views
Last postby Feguelion
on January 29, 2015, 11:03:06 PM
First PostRe: The Custom & Original SMF:R Music Topic

Started by Cap'n Coconuts on January 28, 2015, 10:28:35 AM in SMFR Development WIP Board

2 Replies
137 Views
Last postby Cap'n Coconuts
on January 29, 2015, 06:49:29 PM

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 News

Super Mario Fusion: Revival S.A.U.C.E. R52 released!
Posted by: Cap'n Coconuts in Site News Board on December 23, 2014, 09:48:55 AM
A new revision of the Super Mario Fusion: Revival source (codenamed Cranberry) has been released, containing all content from 0.5 as well as new content merged in since then.

Along with this source release will be "Development" releases. If you've wanted to play new levels before an official release, wait no longer! Development releases will be made every time there is a noteworthy source revision. Development releases will have their revision number appended to the version number (for example, this release will be 0.5.0.r52).

However, we should warn you that development releases are not extensively tested like our official "Stable" releases are. That said, if you find an issue in the source, you can post it in the bug tracker (remember to use 0.5.0.r52 as your version).
Super Mario Fusion Revival v0.5 Beta has been released!
Posted by: Judge Spear in Site News Board on November 02, 2014, 02:56:44 PM
Fresh out of the Fusion Gameworks oven, the long awaited v0.5 of Super Mario Fusion Revival has been officially released!

Where to download it? Click here if you dare: http://www.fusiongameworks.net/smf/index.php/topic,1792.msg26638/topicseen.html#new
The end of an era. ...Or possibly the beginning.
Posted by: Lars Luron in Site News Board on October 28, 2014, 05:00:19 PM
It's become apparent these days that MKF just isn't kicking along like it used to. It's been on a steady decline ever since the team split, with the remaining team growing smaller and smaller.
Well, unfortunately, as of now it is too small to continue supporting the project. Both Del and Aura are busy with jobs and/or school, and that just leaves myself. And it should go without saying that a project of this magnitude simply can't be carried by just one man. Plus, I've lost the passion for this project that I used to have. I'll be devoting what time and effort I have for game making solely towards Mega Man: Recharged from now on.

So we are henceforth releasing the MKF Master Source to the public. Perhaps some other talented folks can pick up from where we left off, clean up the problems with the source, and finish the game once and for all. Aura and I do still have levels for MKF we'd like to finish, so if someone else picks up the project, and it looks like it has a good chance for revival, the two of us can still be called on to finish what we were working on. But if not, it's been a good run. We learned a lot from our experiences, and we know not to make the same mistakes in the future as we did with MKF.
For those of you who have supported us these last few years, thank you.

Master Source:
http://www.mediafire.com/download/s57fma4kuiu57p7/MKFMasterv053Mega2.zip
Music:
http://www.mediafire.com/download/6n398gi1l5m30oo/Music.zip
http://www.mediafire.com/download/ao7a47eygm6e1wt/Music2.zip

The Master Source opens in Game Maker 8. Trying to port it to a later version will require a LOT of work, as later versions change the way scripts work.

IMPORTANT: Anyone who attempts to pick up the Master Source is going to need to finish "Windows 8-proofing" it. Windows 8 has an issue with Game Maker's sound system, so if GM tries to run more than one instance of the same sound at the same time, Windows 8 will just completely lose its shit and crash out. So anyone wanting to continue on the project is going to need to go through, find every instance in which the "sound_play" statement is used, and replace it with "playsound", which will hook it to a script we added that will prevent any sound from being played more than once at a time. I managed to get a little bit of this process done, but there's still a ton left to go through.
Super Mario Fusion Revival v0.5 Beta - Coming November 2014!
Posted by: Judge Spear in Site News Board on October 26, 2014, 03:33:49 PM

After the release of the latest public version of Super Mario Fusion Revival, v0.4.1 Beta, back in April 2013, many people thought SMF:R was abandoned.

Not a chance!

The long-awaited v0.5 will be coming out in November 2014 to coincide with this year's NCFC (Nintendo Community Fangame Convention). Stay tuned!
Smooth, lag-free 1080p Fusion Gameworks videos now possible!
Posted by: Judge Spear in Site News Board on October 15, 2014, 06:42:27 AM

JudgeSpear bought the Elgato Game Capture HD for about US$179.99. Read about the full features of this device here: http://www.newegg.com/Product/Product.aspx?Item=N82E16815131019

Screen-recorded footage of our games is now a thing of the past. Now we can have recordings of any Fusion Gameworks game in full 1080p with no frameskip and no slowdown. JudgeSpear set it up so that his desktop's HDMI output is captured and recorded on his laptop, resulting in no slowdown of gameplay and no frameskip commonly attributed to screen recording software running at the same time as playing the game.

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