December 19, 2014, 03:38:44 AM
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First PostMKF GM:Studio Port - Level Contribution Topic

Started by Feguelion on Today at 02:02:55 AM in Game Discussion (MKF)

0 Replies
Last postby Feguelion
on Today at 02:02:55 AM
First PostRe: Nice to meet you all!

Started by Jiro on December 16, 2014, 09:04:45 PM in Introduction Board

6 Replies
Last postby Calvan
on December 18, 2014, 10:41:44 AM
First PostProject HC

Started by Stealth on December 18, 2014, 02:06:14 AM in Community Game Development and Ideas Discussion

0 Replies
Last postby Stealth
on December 18, 2014, 02:06:14 AM
First PostRe: Craziest/Creepiest Level in the Game

Started by JohnRobertsII on November 27, 2014, 04:17:53 PM in Game Discussion (SMFR)

8 Replies
Last postby JohnRobertsII
on December 17, 2014, 02:49:38 PM
First PostRe: Dragon Age: Inquisition

Started by The Swordsman on December 15, 2014, 04:52:19 PM in General Video Game Discussion

1 Replies
Last postby smbmaster99
on December 16, 2014, 07:05:37 PM
First PostRe: Source of the GM:Studio port of MKF

Started by Feguelion on December 13, 2014, 05:06:40 PM in Game Discussion (MKF)

9 Replies
Last postby Cap'n Coconuts
on December 16, 2014, 11:30:53 AM
First PostRe: let's play version 5 (World 5 has started!)

Started by LtSarge on November 17, 2014, 02:56:43 PM in Game Discussion (SMFR)

9 Replies
Last postby LtSarge
on December 15, 2014, 04:09:11 PM
First PostRe: World 5 needs more Chocobo's

Started by LtSarge on December 13, 2014, 01:59:23 PM in Game Discussion (SMFR)

2 Replies
Last postby LtSarge
on December 15, 2014, 04:06:51 PM
First PostPokémon Mystery Dungeon Explorers - Music Remasters

Started by Ograoum Papas on December 15, 2014, 03:45:02 PM in General Video Game Discussion

0 Replies
Last postby Ograoum Papas
on December 15, 2014, 03:45:02 PM
First PostPokemon Fan Nicknames for Generations

Started by Aussieportal on December 15, 2014, 05:37:08 AM in General Video Game Discussion

0 Replies
Last postby Aussieportal
on December 15, 2014, 05:37:08 AM

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Super Mario Fusion Revival v0.5 Beta has been released!
Posted by: Ograoum Papas in Site News Board on November 02, 2014, 02:56:44 PM
Fresh out of the Fusion Gameworks oven, the long awaited v0.5 of Super Mario Fusion Revival has been officially released!

Where to download it? Click here if you dare:,1792.msg26638/topicseen.html#new
The end of an era. ...Or possibly the beginning.
Posted by: Lars Luron in Site News Board on October 28, 2014, 05:00:19 PM
It's become apparent these days that MKF just isn't kicking along like it used to. It's been on a steady decline ever since the team split, with the remaining team growing smaller and smaller.
Well, unfortunately, as of now it is too small to continue supporting the project. Both Del and Aura are busy with jobs and/or school, and that just leaves myself. And it should go without saying that a project of this magnitude simply can't be carried by just one man. Plus, I've lost the passion for this project that I used to have. I'll be devoting what time and effort I have for game making solely towards Mega Man: Recharged from now on.

So we are henceforth releasing the MKF Master Source to the public. Perhaps some other talented folks can pick up from where we left off, clean up the problems with the source, and finish the game once and for all. Aura and I do still have levels for MKF we'd like to finish, so if someone else picks up the project, and it looks like it has a good chance for revival, the two of us can still be called on to finish what we were working on. But if not, it's been a good run. We learned a lot from our experiences, and we know not to make the same mistakes in the future as we did with MKF.
For those of you who have supported us these last few years, thank you.

Master Source:

The Master Source opens in Game Maker 8. Trying to port it to a later version will require a LOT of work, as later versions change the way scripts work.

IMPORTANT: Anyone who attempts to pick up the Master Source is going to need to finish "Windows 8-proofing" it. Windows 8 has an issue with Game Maker's sound system, so if GM tries to run more than one instance of the same sound at the same time, Windows 8 will just completely lose its shit and crash out. So anyone wanting to continue on the project is going to need to go through, find every instance in which the "sound_play" statement is used, and replace it with "playsound", which will hook it to a script we added that will prevent any sound from being played more than once at a time. I managed to get a little bit of this process done, but there's still a ton left to go through.
Super Mario Fusion Revival v0.5 Beta - Coming November 2014!
Posted by: Ograoum Papas in Site News Board on October 26, 2014, 03:33:49 PM

After the release of the latest public version of Super Mario Fusion Revival, v0.4.1 Beta, back in April 2013, many people thought SMF:R was abandoned.

Not a chance!

The long-awaited v0.5 will be coming out in November 2014 to coincide with this year's NCFC (Nintendo Community Fangame Convention). Stay tuned!
Smooth, lag-free 1080p Fusion Gameworks videos now possible!
Posted by: Ograoum Papas in Site News Board on October 15, 2014, 06:42:27 AM

JudgeSpear bought the Elgato Game Capture HD for about US$179.99. Read about the full features of this device here:

Screen-recorded footage of our games is now a thing of the past. Now we can have recordings of any Fusion Gameworks game in full 1080p with no frameskip and no slowdown. JudgeSpear set it up so that his desktop's HDMI output is captured and recorded on his laptop, resulting in no slowdown of gameplay and no frameskip commonly attributed to screen recording software running at the same time as playing the game.
Looking for SMF:R 0.5 beta testers!
Posted by: Cap'n Coconuts in Site News Board on October 11, 2014, 09:57:41 PM
Super Mario Fusion: Revival 0.5 has now entered the beta testing phase. Since NCFC starts in only slightly more than three weeks, we need all the help we can get! So for those of you who (having been around here for a while and having an interest in SMF:R) would like to join in this endeavor, feel free to volunteer below!

But before anyone volunteers, I ought to copy-paste the do's and don'ts list.

* DO try to strain the game in an effort to find bugs. It is better these bugs are found during beta testing than when we make a public release and it is discovered that way.
* DO provide detailed, clear reports of how to reproduce a bug you find. A bug report that simply says "There is a bug in World 1-5. Fix it." tells us very little about how to fix it.
* DO post visual aids such as in-game screenshots (press the F9 key for a .png screenshot) and videos to make fixing bugs much easier.
* DO NOT simply play the game. Being a beta tester does not entitle you to a free ride in a car that has not been released yet. Your mission is to find and report bugs to the developers so they can fix them and get the game ready for public release.
* DO NOT submit the following as beta test feedback, not limited to: unnecessary nitpicking, personal opinions about game features (music, graphics, game mechanics). We will immediately reject feedback of this type. As a beta tester, your task is to find bugs by stretching the game to its limits, not attempt to tailor the game to suit your requirements.
* DO NOT make suggestions for new features, new levels, new mechanics, and the like. ONLY if a bug can be fixed by introducing a new feature will such a suggestion be considered.

And I should make it clear that this is NOT simply a free pass to play the new levels and other content before everyone else. You will be needed to diligently look for things that we didn't anticipate and shouldn't exist. In addition to this, I ask that you refrain from sharing the beta with others.

That seems to be about it. Post away!

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